Thursday 7 December 2017

Changes to MOLE Assignment Tool

NOTE: If you are providing marking and feedback using the MOLE assignment tool around the date of the upgrade (Saturday 16th December), please be aware of the below changes as the switchover could cause inconsistency in functionality and cause any feedback prior to upgrade to be permanently attached to the document.


Currently the MOLE assignment tool works in conjunction with a tool provider called Crocodoc. It works by embedding the crocodoc tool within MOLE.
The tool provides a document viewer (see below), showing the work student has submitted when accessing it in the grade centre, allowing it to be read online. It also allows you to annotate the document to give the feedback on the student's work.
The crocodoc tool is being discontinued in January so as part of the December upgrade (Taking place on Saturday 16th December) we will be moving to the new Box View. Box is the company that has acquired the crocodoc tool and will be the provider for Blackboard (MOLE). This date is something we cannot control as the tool will expire in early January.
This will bring about a few changes to the online feedback tool, these are:

The tools that surround the document viewer i.e the right hand panel (in green on the above image) will not change.

More of the functionality changes can be seen in the below presentation:



The main functionality changes are:
  • Range of file types that can be submitted and displayed has increased
  • Less annotation options available
  • Print functionality added
  • No longer able to download with annotations
Once we move over to the Box View, you will still be able to access the documents and feedback but the feedback will be ‘burnt in’ to the document i.e. it will no longer be editable or deletable.

The new Box View grading functionality is due to be added to the Blackboard Instructor App in early 2018.
More information on the changes can be found on the Blackboard website.

Tuesday 15 August 2017

Retirement of MOLE File tools in upgrade

If you've been on MOLE this week, you won't help but have noticed we have a brand new design with the most recent update. This new look and feel not only gives cleaner, more modern visuals to courses, but also adds some new features such as drag and drop of files, and a responsive design making it easier to view MOLE courses on a range of mobile devices.

You may also have noticed we have retired the 'File', 'Audio' and 'Video' tools. These tools were historic from older versions of Blackboard, and have been superseded with superior ways of doing the same jobs.

The File tool was very limited in the sense it gave a link to files with no ability to add descriptions, or even indication of file size or extension. This often led to poor course design and navigation, with a list of file names without explanation. The example below is an example of a link created using the File tool.


The Item tool allows for a much more flexible approach, as multiple files (displaying file extension and size) can be attached to an Item as below.


Alternatively links to files in the Content Collection can be linked in the Item text.



Both methods allow for files to be delivered with explanation and a context of their use.

Similarly, the Audio and Video tools were not recommended to be used, as these led to large files requiring download, or the use of media players that were dependant on the students' web browser settings. These were also incompatible with mobile browsing. Now we would recommend using Kaltura or YouTube to supply streamed content, either using the Mashup tools in the Text Editor, or pasting embed codes into the HTML of an Item.

Existing content using the tools remain, and can be copied in the Refresh process, although we would recommend ultimately these are replaced using the Item tool in one of the methods above.

Thursday 27 July 2017

In which we win an award…

Last week we here in the Online Learning Team were very honoured to be welcomed into the fold of Senate Fellows at the University of Sheffield. This award was given to us for Collaborative Activities for the course Forensic Facial Reconstruction: Finding Mr X. that we produced with Dr Katherine Linehan from the Department for Biomedical Science.

It was a very exciting day; one that required us to wear our finest, don the gowns of our respective universities and parade through a filled graduation hall to take our place on the stage. Team leader Layla Croll and Dr Linehan accepted the award on behalf of all the whole team and then it was our pleasure to remain in place and help congratulate 2017 graduates from the Faculty of Science.

Layla Croll and Katherine Linehan accepting a Senate Award for Collaborative Activities

Forensic Facial Reconstruction: Finding Mr X is a free online course which uses a real-life murder investigation by South Yorkshire Police as the basis to examine how forensic science techniques can be used to determine the identity of an unknown person.

Earlier in 2017 it ran as an open online course AND as an online component for a Forensic Anatomy module, marking the first time Sheffield students worked alongside learners from the general public and was received very well.

Following on from this successful first run, and our much-appreciated Senate Fellowship, the course will run again on Monday 16 October and is now open for enrollment.



As well as being designed for undergraduate study, the course also advertised the new MSc in Human Anatomy and Education from BMS, which is now fully recruited. We are currently working on more online components for this course and are grateful to the University for acknowledging our hard work.

Wednesday 26 July 2017

Playful Learning Conference 2017

The arrival instructions from the organisers of this years Playful Learning Conference started off as expected - details about accessing the venue by public transport and what time registration began. But things then took a more 'playful' turn:
'This year the toys want in on the action at the conference.  They’re refusing to allow entry unless you bring one of their kind.  As organisers we are not prepared to face the toys’ wrath so we need you to do the following in preparation:

  • Find, beg, borrow or steal a cuddly toy companion to accompany you to the conference
  • Give your toy a creative name
  • Create a twitter profile for your toy'

With my soft toy packed, I set off to Manchester with a certain amount of trepidation! However -  I need not have worried. This was only the second Playful Learning conference, but as an attendee everything felt remarkably well organised and they managed to put together a really wide and exciting range of sessions. 

A particular highlight for me were the sessions exploring Escape Games / Escape Rooms. There are thousands of Escape Rooms worldwide; and whilst they will all have their own unique theming and 'back story' elements, they are all based around the premise of groups solving puzzles to escape an enclosed space. I wasn't aware of these games being used in HE, but actually the concept of an escape game, with students solving puzzles relating to their subject area is a great example of active learning. 

Daryl Peel from the University of Southampton presented at the conference, and has written about creating Escape Games on this blog post

learning how to create an escape room @playlearnconf with @glubsohiunicorn #playlearn17 #theta360 - Spherical Image - RICOH THETA

Prototyping our escape game

Liz Cable from Leeds Trinity University facilitated an excellent session at the conference, which started off with delegates trying to complete her escape game in a box called 'The Case of the Rocketman'. The game has been played with over 1000 students at Leeds Trinity, and is used as a team building exercise. It develops critical thinking skills, and encourages students to work together to solve problems. I really enjoyed playing the game, and it not only worked well as an icebreaker activity, but also found it really mentally stimulating. It was the perfect way to start a busy day of sessions. 

One great thing about this escape game is that it is relatively portable - there are four boxes of various sizes to unlock and they would all fit in a small suitcase. This means the game could be played anywhere - you don't have to make players come to a specific escape room. It would have been great to play an escape game that perhaps had some subject specific learning outcomes, but I could certainly see how powerful this concept is. One inherent problem with these types of games is that there is very limited replay potential once you have played the scenario, and as I understand it this is something that commercial escape room operators are finding challenging. 

Simon Warwick and myself presented our 'Crys-Tel Maze' session at the conference - we were pleasantly surprised with the amount of people that wanted to come to our session, and we received some good feedback. Our colleagues Bryony Olney & Dr Bobby Nisha from the Department of Urban Studies & Planning at Sheffield presented about their DDCF project. It was great to find out about how students are using 3D Pens to help them visualise structures - and I discovered that I'm as bad as drawing with a 3D pen as I am with a normal biro! These are the 3D Pens that we used





Another highlight was playtesting a Research Methods Game, which was developed by the Centre for Excellence in Learning & Teaching at Manchester Metropolitan University. The game is designed to teach students about different research methods, and requires you to work in pairs to design research methods for a fictional research project. I didn't really know anything about theoretical perspectives or epistemologies before playing (!), so I found it very useful and it certainly gave me a good understanding of the theories involved.

Luckily for the community, the creators have released the game under a Creative Commons licence, so you can download the game for free and adapt it for your own learning and teaching requirements. 

You can see more from the conference on the following Storify pages: Day 1, Day 2, Day 3

So, how did I feel about bringing a soft toy with me to an academic conference? Well, it was quite odd having to first register my toy as a delegate before being able to enter, but it soon became normal seeing people walking around with their teddy bears. It actually provided a really good reason to approach people and start a conversation with them, as everyone had something in common!

Also, people I spoke to about tweeting from their toy account rather than their personal profile also spoke positively about it. It enabled them to be playful and fully join in with the activities, something that they may have not otherwise have done from their personal, professional Twitter handles.




Thursday 20 July 2017

Journal Paper on TELFest

Lunchtime Networking at TELFest 2017
I recently carried out some research into TELFest, our week long festival, here at the University of Sheffield. As part of the research I explored the role of TELFest in supporting the adoption of TEL across our institution and ways in which the event could be improved. I introduced TELFest to our institution in 2014 and as the popularity of the event had begun to grown, I was keen to better understand: (1) The perceived impact of TELFest? (with an emphasis on changes to practice), (2) The ongoing barriers that are preventing changes to practice?, and (3) How the long-term impact of TELFest could be improved and sustained?

Over the years myself we have been dedicated to improving TELFest and the findings from our previous attendees, synthesised with academic research has directly influenced the last two events. One of the things that we have tried to do is to support and further strengthen the community of practice that has grown through TELFest. For example, we have an accompanying online community and earlier this year we set up a 'reunion'. To prevent our community from becoming too insular we have invited colleagues from industry and other institutions.

To find out more, you can access the full paper, which has been published in the Research in Learning Technology Journal:
LATIF, Farzana. TELFest: an approach to encouraging the adoption of educational technologies. Research in Learning Technology, [S.l.], v. 25, July 2017. ISSN 2156-7077. Available at: https://journal.alt.ac.uk/index.php/rlt/article/view/1869. Date accessed: 19 july 2017. 

Tuesday 18 July 2017

TELFest App Swap Breakfast

During TELFest I led a really great App Swap Breakfast, which saw colleagues swapping tips on mobile apps used in learning and teaching, accompanied by muffins and coffee.

As promised here is a summary of all the apps that were discussed:

Adobe Capture - A quick and easy way to get a colour palette from a photo, which can be imported for use inAdobe Creative Cloud.

Castbox - A one stop shop for finding and listening to free podcasts

Coggle - Interactive mind-maps.

Co-spaces - An easy way to create virtual reality experiences on a phone or tablet.

Edmondo - Social media-style space for educators to communicate with peers, students and parents.

Flipboard - An attractive and intuitive news aggregator.

Forest - An anti-procrastination app where you grow a virtual tree, which dies if you navigate away from your task, and can be added to your productivity forest, and even add to a real-world tree-planting programme.

Google Keep - A very useful list-making and note-taking tool.

Gravity Sketch - A 3D sketching tool for iOS.

Habitica - A productivity app that uses a retro-RPG feel to make it fun to achieve goals with inbuilt rewards and punishments.

Headspace - A mindfulness app to reduce stress and anxiety (with the great tip that this is free for anyone with a half-price NUS Extra Spotify premium account).

Homeboy - A home security app, but discussed as a possibility for learning and teaching, by setting up a motion-activated "diary room" for student reflection.

Librivox - Free Public Domain audiobooks.

Marvel - A really useful collaborative prototyping app, to create working mockups of systems from screenshots.

Mediaspace Go - The app for viewing and interacting with Kaltura content.

Netvibes - Creates a personal dashboard with all your favourite news, social media, websites and smart devices in one place.

Newsela - Categorises news articles, rewritten for different reading levels, with the ability to add assessment in the form of quizzes and write prompts.

Padlet - Easy way to create a virtual whiteboard for ideas and collaboration.

Piktochart - A quick and easy way to create Infographics.

Post-it Plus - Great app for recording real-world post-it notes virtually.

Quizizz - Quick and easy way to create fun, meme-themed competitive quizzes for classroom interaction.

Sketchfab - A way to share and find 3D models for use online and in VR.

Sock Puppets - Allows you to create and share lip-synched animations.

Tinycards - An app from the makers of Duolingo, which allows teachers to create flash card-based games for learning languages, vocabulary or visual images.

Waterlogue - Turns any photo into a beautiful watercolour painting!

As you can see a huge range of useful apps across the course of the session - and thanks to all the app-swappers! If you've used any of these apps in your learning and teaching, or have some ideas how they can be, then let us know.

Pete

Friday 7 July 2017

TELFest 2017 - Day Five

TELFest 2017 has come to an end, finishing with another day of fun demonstrations and sessions as attendees got their last taste of the University's technology enhanced learning festival. 
Here are our highlights of the final day:

In the breakfast session, attendees got to share the mobile apps they have been using in teaching and learning, giving them the chance to demonstrate to colleagues and hear from others.
Andrew Middleton (National Teaching Fellow) and Ian Glover, both from Sheffield Hallam University, then presented on Active Learning Spaces, discussing the challenges and approaches you can use to make your teaching more active and interactive.

Mr Middleton then talked to us about his session and about TELFest in general.

Attendees then had some fun with Google Cardboard and Virtual Reality, getting the chance to try the budget VR goggles and hear how these can be applied to teaching.

For TELFest's closing keynote, Professor Mike Sharples of the Open University came and discussed in depth the annual Innovating Pedagogies report which he helped to produced. His talk approached many of the major topics in Technology Enhanced Learning and we'd like to thank him for attending.

Mr Sharples spoke to us about the Open University and much much more.

TELFest finished with Innovation Corner, an exhibition demonstrating the latest technology already being used in teaching and allowing attendees to interact with the technology of the future. Stands displaying VR, augmented reality and 3D printing gave attendees one last chance to interact and talk with staff from other departments and institutions.


The week-long competitions finished as well with Michael Trikic winning a GoPro and the daily top tweeters winning medals.

We also spoke to Steve Rowett who came from the UCL to sample TELFest, and he told us why he was so impressed.

Thanks to everyone who attended TELFest this year, and to everyone who presented. We hope everyone found the week as enjoyable and useful as we did and that people will take what has been discussed and implement it in their teaching and learning.
See everyone next year!

Thursday 6 July 2017

TELFest 2017 - Day 4

TELFest 2017 is nearly over. With just one more day of technology and learning filled fun, lets look at the highlights of Day Four:

The Thursday started with two sessions introducing PebblePad and building workbooks as well as a hands on practical session on exemplary course design.

Today was also the final day of drop-in sessions for Mole Refresh, the project aiming to help staff get to grips with the new features being added to Mole for 2017/18.


Gamification has been a real talking point at TELFest 2017 and today three teams presented case studies about their experiences applying elements of game-playing to teaching.

Firstly, Stephen Davie and Greg Stewart demonstrated some interactive material to engage students in career planning.

A 301 team of Oli Johnson, Jessica Keen and Amy Mollekin then discussed the use of a skills audit and piloted a scavenger hunt-style app.


Finally Olaf Scroth, Paul Buck and Thom White from the Landscape Department told us how 360 degree cameras and drones can explore sites and be used for teaching students.


A TEL Frameworks panel discussion then took place, with Helen Rodger (Sheffield Hallam University), Peter Holdridge (Information School) and Sofia Mansfeld (Student Ambassador) exploring how implementing frameworks around technology in learning both benefits and stifles teaching.


Graham McElearney, Senior Learning Technologist in the TEL team, also spoke to us about Kaltura, the video creating and sharing resource that was launched on Monday.

And after four days of Tweeting, the four daily winners of Top Tweeter were Elena Rodriguez-Falcon (@ElenaRF), Amy Mollekin (@TheFirstAmyM) , Emily Goodall (@DrEmilyG) and today's winner Nicki Newman (@Nicki_newman). The overall winner will be announced tomorrow during the keynote.

We hope to see you all tomorrow for the last day of TELFest 2017, it should be a great final day!



Wednesday 5 July 2017

TELFest 2017 - Day Three

Day Three of TELFest 2017 saw more discussions and demonstrations on technology enhancing our students learning, looking at social media, online learning and much more. Here’s what happened:

The breakfast session was led by Mark Bradley from the Department of Journalism Studies. He explained how he had been using social media as a learning, teaching and assessment tool and offered suggestions to attendees as to how they could implement this in their own teaching. One idea was the use of Facebook Groups being used to monitor and encourage student group work.

Mr Bradley offered his top social media tips.



Ian Glover came from the Sheffield Hallam University to talk and lead a practical session along with Simon Warwick about different teaching and pedagogical methods. He led an extremely productive discussion as attendees shared the methods and practices they had been using. The ‘Teaching Approaches Menu’ was also launched.

Ian Glover told us more about what he was trying to achieve.

There were several sessions dedicated to the new features of Mole and TELFest held its first ever Poster Exhibition.



Andy Tattersall then chaired a stimulating panel discussion on Openness in education. The discussion looked at how to increase your openness with educational content and why this is important to do so. The Panel consisted of Dr Anthony Rossiter, the head of Faculty Engagement at the University of Sheffield Library Gavin Boyce and Mark Morley of CiCS.

The day ended with some case studies, with Claire Beecroft and Luke Miller (ScHARR) talking about engaging online learners and online communities and Sarah Moore and Layla Croll talking about how to facilitate discussion in an online environment.


And from the Twitter leaderboard, Day Two’s top tweeter was Amy Mollekin (@TheFirstAmyM) and Day Three's Emily Goodall (@DrEmilyG).

We are now over the half way point of TELFest 2017, so don’t miss our final two days of technology and teaching.

Tuesday 4 July 2017

TELFest 2017 - Day 2

TELFest Day Two has come and gone, and with it another host of thought provoking events. 

Here's some of the highlights from Tuesday.

The first session of the day saw Louise Robson discussing Encore (the new name for Lecture Capture at the university) and her journey using this technology in her Department, Biomedical Science. She described how capturing lectures had benefitted her students and not led to any decrease in attendance, as well as talking about interesting features such as the pause button and the ability to edit certain parts of lectures. James Slack and Laura McNally then gave an overview of how the lecture capture works. This is a growing system that is quickly expanding across the University.
Meanwhile attendees were given the chance the play with creative media kits in a session about creating content on your phone. There was also a guide about how to present yourself on camera, with a focus on audio and controlling body language. Attendees Fiona Campbell and Angie Rees told us what they took away from the session: The highlight of the day was the CrysTEL Maze as TELFest used another TV gameshow classic to inform people about the potential of gamification in teaching as well as discussing accessibility in learning. Richard O’Brien aka Graham McElearney played the enthusiastic host role as teams ran around the Diamond in the name of friendly competition. And there was the all-important catering… Sabrine Little closed the day with the launch of her University of Sheffield Enterprise Grant funded project, aiming to aid staff and encourage staff to consider the wider implications and disseminations of their work. And news from the Twitter leader board: Elena Rodriguez-Falcon (@ElenaRF) won yesterday's Top Tweeter prize! See you tomorrow for TELFest Day Three!

Monday 3 July 2017

TELFest 2017- Day 1

TELFest 2017 has arrived! The Technology Enhanced Learning Festival is back once again with five days of exciting events hitting the Diamond. This year has seen a record 400 people from the University of Sheffield and now numerous other institutions sign up for an action packed week of lectures, sessions and discussions. And more, there are competitions and prizes for attendees throughout the week.

Farzana Latif, Technology Enhanced Learning Manager at the University of Sheffield, warmly welcomed everyone to the opening day of TELFest:



First up was Graham McElearney who got the festival underway with the launch of the Kaltura Digital Media Hub, a new platform that allows students to submit assessments via video and allows staff to submit video and audio feedback. The launch aims to encourage the increased use of video across teaching and learning, enabling students to engage more directly and discursively with feedback. We were shown a glimpse of what Kaltura can do for learning as academics from Journalism, Law and Architecture gave presentations about their experiences piloting the platform.

After lunch, Vice President for Education Wyn Morgan officially launched TELFest before successfully donning the persona of Les Dennis for the Faculty Fortunes competition. A team of staff and a team of students faced off, trying to guess the results of a survey asking staff and students how they use technology in learning and the audience being invited to guess too. In the end, the student team won a decisive victory three rounds to one, and the session highlighted some of the major differences between how students and staff use technology to enhance their learning.



The Digital Commons Retreat held a session run by Chris Stokes where academic staff are encouraged to propose a digital problem and a team of technicians, other academics and more work together to solve the problem. This is a full two day event and allows the team to check in on the progress of previous projects.
Mr Stokes explained more of what the Digital Commons Retreat is about:


The final event of day one was a session targeting the problems of engaging learners in large classes. There were three presentations offering examples and ideas of the best way to engage large numbers of students through technology. The interactive session discussed many promising ideas, from the innovative use of apps such as the word cloud AnswerGarden to Explain Everything which allows students to control an interactive Whiteboard.
We spoke to an attendee at the session about what ideas she took away:

That was day one, and we'll see you all again tomorrow for day two of TELFest.

Thursday 29 June 2017


This morning we updated Turnitin to now use their Feedback Studio service. This brings together the originality report and GradeMark elements of Turnitin into one overall service.

You will notice there is a change to the look of the document viewer, feedback elements and originality reports.




Some of the changes it will bring includes:
  • Improved navigation, bringing together the originality reports and feedback tool. The combination of these is called Feedback Studio.
  • More formatting options for the comments tool. Now includes bold, italic, underline and hyperlinks.
  • Easier to add annotations to the assignment. Clicking directly on the page will show the different annotation types available. You previously had to toggle between the comment types.
For more information on these changes please see the overview of changes.

Wednesday 14 June 2017

Hackdays and Hackathons - Experience of running these events in a University

Seminar, workshop, symposium, colloquium, forum, panel discussion - there are many types of interactive events where people can meet to discuss a subject of interest. In this guest blogpost, Chris Stokes - Co-Director for Digital at the University of Sheffield- - proposes adding ‘hackday’ and ‘hackathon’ to the list.

If you want to know more you about running these events and what the impact of them can be, you can register for the HEA Fellow Led Workshop in Sheffield on July 14th.

What is a Hackday/Hackathon?

To those not in the know, you’d be forgiven for thinking that hackdays or hackathons are just for computer coding or the analysis of large quantities of data, and this would be fair as this is where the concept grew from (we’ll return to this later) but need no longer be the case.

The origins of the hackday concept are in computer programming, with people coming together to collaboratively solve technical and programming problems. Now very popular, you’ve more than likely used software that has been improved through a hacking process; for example the Facebook ‘Like’ button was developed during a hackathon event in 2007, although it was called the ‘Awesome button’ back then).

The events can be short, a day or less (hackdays) or span multiple days (hackathons). They are usually quite informal, although structure and order are very much evident, with some having a competitive element (with prizes!). The concept is widely documented, and the brilliant ‘Hackday Manifesto’ outlines everything you need to know if you are thinking of running a conventional hackday event.

This proven concept need not only be used to solve computer programming or data analysis problems - it can also be used to hack ideas, or to support collaboratively solving problems.  Higher Education is faced with many challenges, and the hackday concept with its focus on solving problems and creating solutions can be useful for bringing together a multidisciplinary group for an engaging and productive event.

At the University of Sheffield we have run a number of hackday and hackathons, and below is our advice to anyone thinking of giving it a go.

‘Hacking’ in Higher Education

The first question you will need to answer is what do you want to achieve from your event?

Hackdays are useful for facilitating interdisciplinary teams to tackle a difficult problem and propose a solution, often in a shorter time-frame (half a day or a day). You may have multiple teams working on the same problem you give them, or they could propose their own problem (and solution) within given boundaries. The addition of a competitive or judged element to the outcomes can be included.

Hackathons, often held over multiple days, are best where you would like the participants to create something, which in HE could be a learning and teaching artifact, a curriculum design, a piece of software, animation etc. For these to work you will need to identify projects to work on, and to build a team around each. You will also need to consider how you are going to embed or translate the new ‘product’ after the hackathon has finished.

For either event, you will need to identify a suitable space. While in principle you could run these anywhere, we have found advantages to spaces that are:
  • Open plan, with clustered tables (so teams can claim a space, but can still see and engage with others). Nearby breakout spaces or rooms are useful for teams that may need to get away from the noise of the main room.
  • Have ready access to power and internet (these are long events, so participants will want to charge their laptops and phones, and will often be using online chat and collaboration apps)
  • Have an informal serving area for food and drink (to keep people together, have food and drink readily available)
  • Have a presentation space (you’ll need a focus point and audio-visual kit in the room to allow the teams to demonstrate what they have produced during the event)

Anatomy of a Hackday

You’ll need a clear question (you won’t want to spend a lot of time having to explain it), and to send out an invite to your Hackday to the people you want to take part. At this stage it is useful to reflect on how your invite will be received; you might need to consider the naming of your event to sound less ‘techie’ - for example you might call it a challenge. You can also choose to use the Hackday name (with some explanatory text) to explain how this event will be different. Your invite should make clear that the event works best when people arrive and leave at the stated times - participants who know they are going to have to leave before the end (where it is most exciting) can be the least engaged throughout.
Scary timer!

Once the RSVPs start coming back, arrange suitable drinks and snacks, book a venue, check for AV and accessibility, and make sure you have any stationery (flipcharts, stickies, pens) that you think the teams might need. While the event will not necessarily technical in nature, it is worth encouraging people to bring along their laptops/tablets/phones.

Hackday teams working 

At this point decide if you want to arrange the teams (perhaps to give them a balance or skills), or if you are going to let the participants choose. If the former, a simple ‘table-plan’ on the day is easy to produce (and make quick changes to if more or less people turn up than you expected).

Adding a competitive element to a Hackday can be useful for a couple of reasons. It can increase engagement at the individual level of course, but it also can encourage teams to be a little more secretive about what they are working on. This can be useful as if you have posed a problem that needs to be solved and you see a number of teams have independently come up with a similar interpretation of the problem, you can identify both themes and common approaches as something that perhaps is worth investigating further. When planning, consider how you will choose a winning team (or teams). Peer voting can be quick with participants throwing beads in marked cups to vote after the pitches (or make it fun by using hard sweets such as Skittles), or you may have a VIP panel decide.

The teams pitch their hack

On the day the most important thing to do is be a good host - welcome your guests, introduce the ‘question’, and most specifically explain that at a certain time you will expect each team to present their ‘hack’ to the group. If it’s going to be competitive, say so. It can be useful to display a large timer in the room (such as this one) to make sure minds are focussed!

The informal 'sweeties in the pot' voting system

When the time is up you will need to facilitate the pitch of each hack by the teams - again being clear on timing (even with the use of loud buzzers!) helps focus teams’ minds, with shorter pitches (3 mins) keeping things lively.

At the end of the event it is useful to be clear what you will do with the hacks you have received, so plan early how you will evaluate and action the best ideas.

Running a Hackathon

If you want your participants to make a ‘thing’, then they will need longer to do this and the hackday format can be made into a Hackathon (a portmanteau of hack and marathon). The naming of the event can be problematic initially, so you could rename it. At Sheffield we have called them ‘Retreats’, and other examples are ‘Camps’, ‘Accelerators’, ‘Makeathon’ or even just ‘Theme Days’.

The duration and planning of these events varies, but in a Higher Education environment pressures on the availability of participants and cost are likely to limit them to a couple of days in length, and keeping normal working hours (hackathons outside of HE are commonly associated with a requirement for energy drinks and sleeping bags…). The additional length allows for the time to create things that be used (e.g. in teaching) and also by allowing a little more time the teams can experiment with different approaches until they find the one that works best without being overly pressured on time. Our experience of running 2 day events is that teams spend the first day planning and experimenting to finalise an approach, and the second day is where this is put into action to meet the deadline.

A Hackathon is logistically similar to run during the event (have expectations, timings and plenty of food), but it is worth investing time in the preparation, which should be some months before the event.

If you are going to invite potential projects to be ‘hacked out’ to come forward, you will need an application process, and one that will allow you to identify projects that are achievable within the time-frame of your hackathon, and that you can find the expertise to support. A meeting with potential hack team leaders is very useful in teasing out what is really needed with a project (and at Sheffield is now an essential requirement for participation in the event). During this meeting, the scope of the project should be agreed, and suggestions of support collated.

Team Pattacini discuss their plans for the Hackathon

Prior to the hackathon you will need to invite individuals to support the project(s) that are to be worked on, and at this point you may need to explain the value in taking part. At Sheffield we have found that participants in teams for hackathons have found it excellent networking, CPD and skills training and more than worth the few days spent away from the ‘day job’ (but your context may dictate a different approach). It is useful here to indicate to potential hack team members that they will be working with a hack team leader, and not doing something to or for someone - for the long term sustainability of the project it is worth briefing the teams that the outcome must be sustainable (so include instructions and training materials as part of the hack outputs).

Ideally you will want team members to be present for the entire hackathon, but you can also consider inviting ‘experts’ in for a short time of the first day to help the team with ideas and experience in a consultancy capacity.

At this point of the planning stage you should also be thinking of how the outcomes of the hack will be transitioned to their new home (a course module, department etc). Consider inviting University leaders (and especially the line managers of the hack team leaders) for the presentations at the conclusion of your hackathon. This acts to both increase the credibility of the final presentations, and to start dissemination and support for the hackathon outputs with senior university leaders.
As the teams are formed you may also want to consider setting up some form of online communications for the team. This will support the early formation of the hack team, and also be a record of communications and documentation produced by the team. You may also consider some of the online apps dedicated to team-based working such as Slack or Yammer. At Sheffield we use each hack team leader’s name for the team name (e.g. Team Smith, Team Bloggs) to make it easy to quickly identify them.

Team Alvey breakout session workshopping their project

When you run the event, it is similar in practical requirements to the shorter Hackday events (so consider work space, food, accessibility, power and internet), with a minimal structure can help breakdown the seemingly long event into manageable chunks of time. You may consider:
  • Breaking down the Hackathon into sessions (Day 1 morning etc) with clearly defined sustenance breaks. Put the timings up on the wall so everyone is clear.
  • Having short (perhaps 1 min) team updates to the group at key points throughout the event (for example at lunch and before the end of a day). This will allow teams to share progress, but to also explain the challenges they are facing and to ask for help.
  • That teams will probably break up into smaller groups and use resources outside of the Hackathon spaces (especially later in the event). Be strict on your timings and you could request updates through online communications of the sub-group’s activity (e.g. through photos in online chat or social media).
At the conclusion of the Hackathon ask the teams to present what they have made, and how they intend to take it forward. Encourage a ‘demo’ of the outcome rather than a slideshow - this is engaging for the audience, a motivator for the team (it must work!) and also quicker to make - ensuring the team focus most of their time on the outcome and not the presentation at the end of the event.

Some time after the event you may want to follow up on how the Hackathon outputs have transitioned into practice to inform future iterations of the event.

Get in touch

If you are running Hackdays of Hackathons please get in touch.
If you would like to learn more about running these events and what their impact can be, you can register for the HEA Fellow Led Workshop in Sheffield on July 14th.

Wednesday 3 May 2017

The Digital Commons Retreat - Mistakes & Creativity


“The only real mistake is the one from which we learn nothing.”
                                                                                  Henry Ford

A few weeks ago, lots of colleagues from around the university joined in an intensive two day 'Digital Commons Retreat'. Academics come to the retreat with a specific learning & teaching problem, and supportive teams are formed with expertise from around the institution - such at the library, careers service, 301, CiCS, University of Sheffield Enterprise etc. The teams are tailored towards the aim of the individual learning and teaching problem, but it's really useful to have such a broad range of experts available in one room, and typically there is lots of cross - pollination between teams.

This video gives an insight into the inaugural Digital Retreat in 2016


What I personally find really interesting about this exercise is how quick and (easy!) it is to make mistakes, learn from them and move on - often coming up with creative solutions to the problem. 

Working with such a relatively short lead time ensures that problems and failure points are quickly identified. Typical fail often, fail fast concepts are often associated with software development, or startup companies, but I think this approach shouldn't be underestimated when it comes to sparking creativity in a whole range of fields and professions. 

These concepts reminded me of a talk I recently attended by TV executive Wayne Garvie, who spoke about how failure can inspire creativity. It struck me that we shouldn't be afraid to make mistakes. 

Wayne is the Chief Creative Officer at Sony Pictures Television, and has been involved in phenomenally successful TV shows in his career like Top Gear, Strictly Come Dancing & The Crown.

What was most interesting though was how candidly Wayne discussed his failures - pointing out that "most times in TV we fail". Wayne said what's really important though is "using this failure to spark creative renewal"; using failure as a motivation to try something different next time. This concept of failure being a key ingredient for creativity is quite familiar in the TV & Film industry, and is something that Pixar President Ed Catmull has discussed extensively

I think the Digital Commons Retreats are a really effective, low stakes environment to experiment with new ideas, experience failure and look for creative solutions to problems. 

Keep your eyes peeled for updates about the latest Digital Retreat projects over the next few months - we will share some of the outcomes on this blog. 

I'll finish off with another thought from Wayne - he said "we typically analyse our failure, but do we analyse our success.....?" 


Blackboard Teaching and Learning Conference 2017


A few weeks ago myself and Danny attended Blackboard Learning and Teaching conference in Milan. The conference took place at Università Bocconi who are a relatively new customer to Blackboard.


Below is a summary of some of the sessions I attended over the 3 days:


The honest Journey to full e-submission and feedback using Blackboard
Rob Howe - The University of Northampton
Rob talked about some of the learning and teaching systems used at Northampton before going through the story of implementing widespread online assessment. At Northampton all staff undergo training & retraining around online assessment and a number of trials have been undertaken around audio and video feedback. By 2012 a widespread consistent process was in place at the university. Rob then discussed some of the benefits and challenges of the initiative. He also gave some tips around other institutions who are wanting to implement widespread online assessment and talked about how consistency of sites really helped towards the success. Northampton are now 2% above the sector average for assessment and feedback satisfaction in the NSS.
The slides from Rob’s session can be found here.


EMA - Herding cats and Drinking Horses
Mark Gamble - University of Bedfordshire
Mark explored Bedfordshire’s move from Turnitin to the use of Blackboard’s assessment and feedback tool. Whilst the tool has been successful for them be did outline some drawbacks to the tool such as the delegated marking tool which allows random groups to be setup, but can leave students out, if there is more students than groups made.
He also talked about the inflexibility of not been able to add in feedback without a mark in the Blackboard assessment tool for more formative activities.
The move overall worked for them and they still used Turnitin in some areas but this was done as an instructor process uploaded to Turnitin in bulk, but only to produce the originality reports for staff.
No! Don’t put that there! (Improving the student Experience)
Tim Smale - Keele University - United Kingdom
Tim talked about how Keele have implemented a school template to their Blackboard courses and how staff need to adhere to certain elements of the templates, particularly around assessment. The student response has been positive where the template has been applied correctly. He then explained how javascript code can be used to change the appearance of Blackboard and add/remove certain options to support the templates.
Tim’s slides can be found here.
From Desk to Desktop: Making online exams work
Danny Monaghan - University of Sheffield
Danny’s session looked at how we have implemented online exams here at the university. Looking at the growth, logistics and challenges, whilst giving people some practical advice along the way.


Gamification - with Blackboard
Malcolm Murray - University of Durham
Malcolm’s session looked at how elements of gamification can be created in Blackboard. He showed how leaderboards were added into Blackboard and how content released using adaptive release can be associated with a gamification model of learning.


The downside to this is that much of the content doesn’t work on the mobile app, so this produced some severe challenges. There was also a bigger question posed around does points based gamification actually increase the quality of learning or do students rush through content to gain more points?

Thursday 27 April 2017

The return of some classic courses from The University of Sheffield

One of the best features of FutureLearn is the regularity with which courses return for repeat runs. Missed one the first time around? Fear not, you can always register interest and be notified of the next time it becomes available. With that in mind, we’re delighted to be launching a host of our most popular free courses for their second, third and (in some cases) ninth runs. Below is a list of our coming roster and we hope to see you on one, some or all (!) of them in the near future.

Course poster for Exploring Play

Exploring Play: The Importance of Play in Everyday Life (8th May)
One of our most successful courses (and recipient of an Online Learning Award) in terms of learner engagement and interaction returns in early May to further explore how the world of play informs the whole of our lives. A cross-faculty course featuring contributions from over 10 academics across the university, Exploring Play is an essential course for those interested in psychology, play therapy, childhood studies, teaching, childcare or just have an interest in better understanding their own children (inner child also included).

Course poster for How to Succeed in The Global Workplace

How to Succeed in the Global Workplace (8th May)
Working in conjunction with The British Council we produced this spiritual sequel to our How to Succeed at: Applications and Interviews courses (running again in July) in which we guide learners through a nuanced and evolving global workplace. With a new lead educator, fresh video content and updated articles, Global Workplace aims to help you navigate the beginning of your career, offer tips and advice for succeeding within complex corporate cultures and avoid the potential communication pitfalls of working colleagues from across the globe.

Course poster for Crime, Justice and Society

Crime, Justice and Society (29th May)
This course features contributions from 12 academics at the School of Law and looks at scope, history and machinations of the British judicial system. Through the central question of ‘what is criminology’ we explore a range of topics, including the police, miscarriages of justice, victim support, community sanctions, prisons and desistance from crime. Few subjects are as contentious and fiercely debated as responses to crime and this new run is updated to reflect emerging trends and learner feedback.

Course posters for How to Succeed at: Writing Applications and Interviews 

How to Succeed at: Applications (19th June) How to Succeed at: Interviews (10th July)
Our most popular courses return for their ninth iteration in June and July, just in time for a fresh host of graduates to start looking for work. Made in conjunction with the Careers Service, these runs have been overhauled with a new lead educator, new animations and videos, and updated advice for the ever-evolving job market. Whether you’re looking for your first job or just want to freshen your skills, these courses are essential learning for getting you further up that careers ladder. 

We’re currently hard at work on new free courses for later in the year so keep an eye on our FutureLearn page and Twitter feed for updates.