Thursday 27 July 2017
In which we win an award…
It was a very exciting day; one that required us to wear our finest, don the gowns of our respective universities and parade through a filled graduation hall to take our place on the stage. Team leader Layla Croll and Dr Linehan accepted the award on behalf of all the whole team and then it was our pleasure to remain in place and help congratulate 2017 graduates from the Faculty of Science.
Forensic Facial Reconstruction: Finding Mr X is a free online course which uses a real-life murder investigation by South Yorkshire Police as the basis to examine how forensic science techniques can be used to determine the identity of an unknown person.
Earlier in 2017 it ran as an open online course AND as an online component for a Forensic Anatomy module, marking the first time Sheffield students worked alongside learners from the general public and was received very well.
Following on from this successful first run, and our much-appreciated Senate Fellowship, the course will run again on Monday 16 October and is now open for enrollment.
As well as being designed for undergraduate study, the course also advertised the new MSc in Human Anatomy and Education from BMS, which is now fully recruited. We are currently working on more online components for this course and are grateful to the University for acknowledging our hard work.
Wednesday 26 July 2017
Playful Learning Conference 2017
'This year the toys want in on the action at the conference. They’re refusing to allow entry unless you bring one of their kind. As organisers we are not prepared to face the toys’ wrath so we need you to do the following in preparation:
- Find, beg, borrow or steal a cuddly toy companion to accompany you to the conference
- Give your toy a creative name
- Create a twitter profile for your toy'
With my soft toy packed, I set off to Manchester with a certain amount of trepidation! However - I need not have worried. This was only the second Playful Learning conference, but as an attendee everything felt remarkably well organised and they managed to put together a really wide and exciting range of sessions.
learning how to create an escape room @playlearnconf with @glubsohiunicorn #playlearn17 #theta360 - Spherical Image - RICOH THETA
Luckily for the community, the creators have released the game under a Creative Commons licence, so you can download the game for free and adapt it for your own learning and teaching requirements.
Also, people I spoke to about tweeting from their toy account rather than their personal profile also spoke positively about it. It enabled them to be playful and fully join in with the activities, something that they may have not otherwise have done from their personal, professional Twitter handles.
Thursday 20 July 2017
Journal Paper on TELFest
Lunchtime Networking at TELFest 2017 |
Over the years myself we have been dedicated to improving TELFest and the findings from our previous attendees, synthesised with academic research has directly influenced the last two events. One of the things that we have tried to do is to support and further strengthen the community of practice that has grown through TELFest. For example, we have an accompanying online community and earlier this year we set up a 'reunion'. To prevent our community from becoming too insular we have invited colleagues from industry and other institutions.
To find out more, you can access the full paper, which has been published in the Research in Learning Technology Journal:
LATIF, Farzana. TELFest: an approach to encouraging the adoption of educational technologies. Research in Learning Technology, [S.l.], v. 25, July 2017. ISSN 2156-7077. Available at: https://journal.alt.ac.uk/index.php/rlt/article/view/1869
Tuesday 18 July 2017
TELFest App Swap Breakfast
As promised here is a summary of all the apps that were discussed:
Adobe Capture - A quick and easy way to get a colour palette from a photo, which can be imported for use inAdobe Creative Cloud.
Castbox - A one stop shop for finding and listening to free podcasts
Coggle - Interactive mind-maps.
Co-spaces - An easy way to create virtual reality experiences on a phone or tablet.
Edmondo - Social media-style space for educators to communicate with peers, students and parents.
Flipboard - An attractive and intuitive news aggregator.
Forest - An anti-procrastination app where you grow a virtual tree, which dies if you navigate away from your task, and can be added to your productivity forest, and even add to a real-world tree-planting programme.
Google Keep - A very useful list-making and note-taking tool.
Gravity Sketch - A 3D sketching tool for iOS.
Habitica - A productivity app that uses a retro-RPG feel to make it fun to achieve goals with inbuilt rewards and punishments.
Headspace - A mindfulness app to reduce stress and anxiety (with the great tip that this is free for anyone with a half-price NUS Extra Spotify premium account).
Homeboy - A home security app, but discussed as a possibility for learning and teaching, by setting up a motion-activated "diary room" for student reflection.
Librivox - Free Public Domain audiobooks.
Marvel - A really useful collaborative prototyping app, to create working mockups of systems from screenshots.
Mediaspace Go - The app for viewing and interacting with Kaltura content.
Netvibes - Creates a personal dashboard with all your favourite news, social media, websites and smart devices in one place.
Newsela - Categorises news articles, rewritten for different reading levels, with the ability to add assessment in the form of quizzes and write prompts.
Padlet - Easy way to create a virtual whiteboard for ideas and collaboration.
Piktochart - A quick and easy way to create Infographics.
Post-it Plus - Great app for recording real-world post-it notes virtually.
Quizizz - Quick and easy way to create fun, meme-themed competitive quizzes for classroom interaction.
Sketchfab - A way to share and find 3D models for use online and in VR.
Sock Puppets - Allows you to create and share lip-synched animations.
Tinycards - An app from the makers of Duolingo, which allows teachers to create flash card-based games for learning languages, vocabulary or visual images.
Waterlogue - Turns any photo into a beautiful watercolour painting!
As you can see a huge range of useful apps across the course of the session - and thanks to all the app-swappers! If you've used any of these apps in your learning and teaching, or have some ideas how they can be, then let us know.
Pete
Friday 14 July 2017
Friday 7 July 2017
TELFest 2017 - Day Five
Here are our highlights of the final day:
In the breakfast session, attendees got to share the mobile apps they have been using in teaching and learning, giving them the chance to demonstrate to colleagues and hear from others.
Andrew Middleton (National Teaching Fellow) and Ian Glover, both from Sheffield Hallam University, then presented on Active Learning Spaces, discussing the challenges and approaches you can use to make your teaching more active and interactive.Great App Swap Breakfast at #TELFest, with a great selection of apps to support learning to try out. pic.twitter.com/15RjC9vqBe— Christopher Stokes (@cwstokes) 7 July 2017
Mr Middleton then talked to us about his session and about TELFest in general.
We spoke with @sheffhallamuni's @andrewmid about Active Learning and his #TELFest session, as well as how TELFest "has really got it right". pic.twitter.com/TFTixJSiZc— TELFest (@telfest) 7 July 2017
Attendees then had some fun with Google Cardboard and Virtual Reality, getting the chance to try the budget VR goggles and hear how these can be applied to teaching.
Everyone's having a go! How useful can #VirtualReality be in teaching? #TELfest pic.twitter.com/D5X5k4Km7K— TELFest (@telfest) 7 July 2017
For TELFest's closing keynote, Professor Mike Sharples of the Open University came and discussed in depth the annual Innovating Pedagogies report which he helped to produced. His talk approached many of the major topics in Technology Enhanced Learning and we'd like to thank him for attending.
Mr Sharples spoke to us about the Open University and much much more.
"There's still a worldwide need for university campuses and labs", says @sharplm in our third clip, but online study will complement. pic.twitter.com/FYZSEeGQoW— TELFest (@telfest) 7 July 2017
TELFest finished with Innovation Corner, an exhibition demonstrating the latest technology already being used in teaching and allowing attendees to interact with the technology of the future. Stands displaying VR, augmented reality and 3D printing gave attendees one last chance to interact and talk with staff from other departments and institutions.
Meanwhile, outside the lecture theatre, we are busy setting up innovation corner, which will be the final event for #TELFest 2017 pic.twitter.com/dfFcf58DYU— Danny Monaghan (@Dan_LXIX) 7 July 2017
The week-long competitions finished as well with Michael Trikic winning a GoPro and the daily top tweeters winning medals.
We also spoke to Steve Rowett who came from the UCL to sample TELFest, and he told us why he was so impressed.
Steve Rowett from @ucl dropped into #TELFest today and told us what impressed him about the festival. pic.twitter.com/b4DjEklADz— TELFest (@telfest) 7 July 2017
Thanks to everyone who attended TELFest this year, and to everyone who presented. We hope everyone found the week as enjoyable and useful as we did and that people will take what has been discussed and implement it in their teaching and learning.
See everyone next year!@telfest is officially a wrap! Thanks everyone for coming! Amazing week!! #Telfest pic.twitter.com/scHZIaqbNT— Tom Jolley (@Tompjolley) 7 July 2017
Thursday 6 July 2017
TELFest 2017 - Day 4
The Thursday started with two sessions introducing PebblePad and building workbooks as well as a hands on practical session on exemplary course design.
Today was also the final day of drop-in sessions for Mole Refresh, the project aiming to help staff get to grips with the new features being added to Mole for 2017/18.
We spoke to Mole Refresh ambassadors Sofia Mansfeld and Tya Asgari who have been running #TELFest drop-in sessions all week: pic.twitter.com/16NSLOsbKJ— TELFest (@telfest) July 6, 2017
Gamification has been a real talking point at TELFest 2017 and today three teams presented case studies about their experiences applying elements of game-playing to teaching.
Firstly, Stephen Davie and Greg Stewart demonstrated some interactive material to engage students in career planning.
A 301 team of Oli Johnson, Jessica Keen and Amy Mollekin then discussed the use of a skills audit and piloted a scavenger hunt-style app.
A gamification case study from the @301Skills team! How could you use innovative technology to engage students? #TELFest pic.twitter.com/nn2Bhmjgvu— TELFest (@telfest) July 6, 2017
Finally Olaf Scroth, Paul Buck and Thom White from the Landscape Department told us how 360 degree cameras and drones can explore sites and be used for teaching students.
Exciting use of 360 degree cameras, drones & google street view for teaching and exploring sites virtually #TELFest pic.twitter.com/97qeScXIO0— TELFest (@telfest) July 6, 2017
A TEL Frameworks panel discussion then took place, with Helen Rodger (Sheffield Hallam University), Peter Holdridge (Information School) and Sofia Mansfeld (Student Ambassador) exploring how implementing frameworks around technology in learning both benefits and stifles teaching.
TEL Framework Panel of @HelenRodgerSHU Sofia Mansfeld & Peter Holdridge who've introduced frameworks around technology in learning #TELFest pic.twitter.com/W0pUIizMVu— TELFest (@telfest) July 6, 2017
Graham McElearney, Senior Learning Technologist in the TEL team, also spoke to us about Kaltura, the video creating and sharing resource that was launched on Monday.
.@GrahamMacca speaking about @Kaltura, an exciting resource "designed for uploading, hosting and delivering audio-visual media" #TELFest pic.twitter.com/64t9OKCOVl— TELFest (@telfest) July 6, 2017
And after four days of Tweeting, the four daily winners of Top Tweeter were Elena Rodriguez-Falcon (@ElenaRF), Amy Mollekin (@TheFirstAmyM) , Emily Goodall (@DrEmilyG) and today's winner Nicki Newman (@Nicki_newman). The overall winner will be announced tomorrow during the keynote.
We hope to see you all tomorrow for the last day of TELFest 2017, it should be a great final day!
Wednesday 5 July 2017
TELFest 2017 - Day Three
The breakfast session was led by Mark Bradley from the Department of Journalism Studies. He explained how he had been using social media as a learning, teaching and assessment tool and offered suggestions to attendees as to how they could implement this in their own teaching. One idea was the use of Facebook Groups being used to monitor and encourage student group work.
Mr Bradley offered his top social media tips.
Mark Bradley (@SheffUniJourno) led a breakfast session on social media. His department advises students to think before they post. #TELFest pic.twitter.com/w9uWnW61oK
— TELFest (@telfest) July 5, 2017
Mark Bradley (@SheffUniJourno) offers his social media tips: •do you need SM? •choose apt platform •encourage professional profiles #TELFest pic.twitter.com/aCwnzbt3AH— TELFest (@telfest) July 5, 2017
Ian Glover came from the Sheffield Hallam University to talk and lead a practical session along with Simon Warwick about different teaching and pedagogical methods. He led an extremely productive discussion as attendees shared the methods and practices they had been using. The ‘Teaching Approaches Menu’ was also launched.
Ian Glover told us more about what he was trying to achieve.
There were several sessions dedicated to the new features of Mole and TELFest held its first ever Poster Exhibition.All the way from @sheffhallamuni, @irglover led a practical workshop called Pedagogy First: The Teaching Approaches Menu. #TELFest pic.twitter.com/LUrU8QLUlH— TELFest (@telfest) July 5, 2017
Lovely poster exhibition from @ShefUniOnline come to workroom3 to see more & talk to creators, lunch will be served shortly after! #TELFest pic.twitter.com/quUz0QUqnk— TELFest (@telfest) July 5, 2017
Andy Tattersall then chaired a stimulating panel discussion on Openness in education. The discussion looked at how to increase your openness with educational content and why this is important to do so. The Panel consisted of Dr Anthony Rossiter, the head of Faculty Engagement at the University of Sheffield Library Gavin Boyce and Mark Morley of CiCS.
The day ended with some case studies, with Claire Beecroft and Luke Miller (ScHARR) talking about engaging online learners and online communities and Sarah Moore and Layla Croll talking about how to facilitate discussion in an online environment.
And from the Twitter leaderboard, Day Two’s top tweeter was Amy Mollekin (@TheFirstAmyM) and Day Three's Emily Goodall (@DrEmilyG).
We are now over the half way point of TELFest 2017, so don’t miss our final two days of technology and teaching.
Tuesday 4 July 2017
TELFest 2017 - Day 2
Here's some of the highlights from Tuesday.
The highlight of the day was the CrysTEL Maze as TELFest used another TV gameshow classic to inform people about the potential of gamification in teaching as well as discussing accessibility in learning. Richard O’Brien aka Graham McElearney played the enthusiastic host role as teams ran around the Diamond in the name of friendly competition.Presenting to others – particularly on camera – is a tricky business. Fiona and Angie picked up some tips at this morning's 11am workshop. pic.twitter.com/XBAF2fHtz3
— TELFest (@telfest) July 4, 2017
.@GrahamMacca is setting #TELFest delegates off, in search of precious crystals — it's all part of a session on gamified learning. pic.twitter.com/OMTg5Kkywz
— TELFest (@telfest) July 4, 2017
.@GrahamMacca's the talk of #TELFest! His Richard O'Brien routine made for a very energetic gamification session! Matt Robson tells us more. pic.twitter.com/lWKikM6Q3L
— TELFest (@telfest) July 4, 2017
Jonny @Hooton_j talks about @CiCS Creative Media equipment available to students (and staff too, from September) in the Diamond. #TELFest pic.twitter.com/0rQUQkAKl2
— TELFest (@telfest) July 4, 2017
Theres extra #telfest leaderboard point up fir grabs if you can get a telfie with Richard McElearney o'brian #telfest pic.twitter.com/ojhsNrYjfb
— TELFest (@telfest) July 4, 2017
And there was the all-important catering….@EmilyMockford won the CrysTEL maze! She's pictured here with a handful of her findings! #TELFest pic.twitter.com/XwmtAL0cWG
— TELFest (@telfest) July 4, 2017
Sabrine Little closed the day with the launch of her University of Sheffield Enterprise Grant funded project, aiming to aid staff and encourage staff to consider the wider implications and disseminations of their work. And news from the Twitter leader board: Elena Rodriguez-Falcon (@ElenaRF) won yesterday's Top Tweeter prize! See you tomorrow for TELFest Day Three!At #TELFest, lunch is on us… it provides an important opportunity for collaboration and networking. pic.twitter.com/e6KxQHfbK4
— TELFest (@telfest) July 4, 2017
Monday 3 July 2017
TELFest 2017- Day 1
Farzana Latif, Technology Enhanced Learning Manager at the University of Sheffield, warmly welcomed everyone to the opening day of TELFest:
First up was Graham McElearney who got the festival underway with the launch of the Kaltura Digital Media Hub, a new platform that allows students to submit assessments via video and allows staff to submit video and audio feedback. The launch aims to encourage the increased use of video across teaching and learning, enabling students to engage more directly and discursively with feedback. We were shown a glimpse of what Kaltura can do for learning as academics from Journalism, Law and Architecture gave presentations about their experiences piloting the platform.
After lunch, Vice President for Education Wyn Morgan officially launched TELFest before successfully donning the persona of Les Dennis for the Faculty Fortunes competition. A team of staff and a team of students faced off, trying to guess the results of a survey asking staff and students how they use technology in learning and the audience being invited to guess too. In the end, the student team won a decisive victory three rounds to one, and the session highlighted some of the major differences between how students and staff use technology to enhance their learning.
The Digital Commons Retreat held a session run by Chris Stokes where academic staff are encouraged to propose a digital problem and a team of technicians, other academics and more work together to solve the problem. This is a full two day event and allows the team to check in on the progress of previous projects.
Mr Stokes explained more of what the Digital Commons Retreat is about:
The final event of day one was a session targeting the problems of engaging learners in large classes. There were three presentations offering examples and ideas of the best way to engage large numbers of students through technology. The interactive session discussed many promising ideas, from the innovative use of apps such as the word cloud AnswerGarden to Explain Everything which allows students to control an interactive Whiteboard.
We spoke to an attendee at the session about what ideas she took away:
That was day one, and we'll see you all again tomorrow for day two of TELFest.